Eyescale/Equalizer — Issue #83: Simplify ObjectManager
Author: eile
Created: 2012-01-11 14:34:16+00:00
State: open
Labels: cleanup

Make the individual allocations plugins to a generic object manager interface, where the individual OpenGL object is selected by a type, e.g., getShader( key ) becomes get( SHADER, key ) where SHADER selects the plugin implementing shader management.

The old API will be deprecated and forward to the new one.