mrdoob/three.js — Issue #1071: thanx on the reply  .... am i thinking right this way?
Author: TreedeeAnimation
Created: 2012-01-10 22:29:39+00:00
State: open

hi ... thanx for the reply ....

so if i corretly understand it ..... a face uv is not used much jet, but it gets one value set (x,z) for each face so for a
cube it would be something like this [[0.38, 0.0], [0.38, 0.25], [0.38, 0.5], [0.38, 0.75], [0.63, 0.0], [0.38, 0.0]]
and in my faces list i can index to each one .... or i could have one ... to index to ..... thats clear (i hope)

so if i have a model unwrapped and i want to use its uv coordinates i use vertex uvs .....
and i get for each vertex as many coordinates as there are faces connectes to the vertex (3 in case of a cube)
......and for each vertex i get a list with in a list [[.....],[.....],[......]] is that right?

that leads me to another question if you talk about switching the textures .... the exporter i got sofar (for maya) spits
a json file out with a material with in the json file .... and in there its referenced to the texture ...... can i store the material
out side or the link to the texture out side?

many thanx been a good help sofar!!!!!

maarten