gerstrong/Commander-Genius — Issue #20: Ability to load Levelpacks and Mods easily.
Author: gerstrong
Created: 2012-01-10 16:38:58+00:00
State: open

We need to devise a system to allow easy levelpack and mod loading, so as to not require different 'games' in the list to load level packs.

milestone changed from Version 0.3.2 to Version 0.4

I don't think in seven days this can be done... so moving it
Changed 19 months ago by pizza2004

description modified (diff)
summary changed from Ability to load Levelpacks easily. to Ability to load Levelpacks and Mods easily.

We could make a submenu. If you select a game and it detects level packs or multiple patch files for that game then it will load them instead.
Changed 15 months ago by tulip81

I think for full mods a submenu isn't feasible, and not even preferable, because they often incorporate stand-alone episodes.

For pure levelpacks, I'd see it as a good solution to have a submenu: put all the files needed for a levelpack (i.e. all the files that differ from the original episode or mod, levels usually, but sometimes storytxt or helpfiles) in a subfolder of the episode, and have CG read those subfolders automatically, and if they exist, offer that submenu with the names of those subfolders.
Changed 8 months ago by gerstrong

milestone changed from Version 0.4 to Version 0.5

Hmm. I will move that suggestion, because I don't understand the plans right here. It sounds a bit like the system we use HQP, just by picking what you jus find in the folders

Maybe someone can explain better what is really meant or even make a plan how to deploy that...