SpoutDev/Spout — Issue #1411: Player/Server Syncronization
Author: thepackett
Created: 2012-01-09 02:02:11+00:00
State: open

This is a requested feature, although i'm not sure it's possible.

If a client and server both sent specific kinds of information more or less depending on how important it is to improve the overall synchronization for all players.for example sending something like player location far more often than something like a player breaking a block. the reasoning behind this would be to improve pvp on servers and to decrease the "lag" when a player is in a boat or mine cart and so all player can see them moving smoothly and they would actually be where they appeared to be and not 2 blocks to the right or left because of a failure of client to server synchronization.