SteveDunn/Gleed2D — Issue #4: Need a better UX for attaching Behaviours
Author: SteveDunn
Created: 2012-01-08 20:19:35+00:00
State: open

Behaviours can be dragged from the behaviour tree on the right and be placed on an object in the canvas. There's a couple of points that could be improved:

1) The feedback icon should change when the cursor is being dragged over an icon that can accept the behaviour

2) The user should be able to drag the item to the tree in the Level Explorer panel and drop it on an object in the tree.