TrinityCore/TrinityCore — Issue #4681: [Bug]Any mob's aggro field exploit
Author: Crysicle
Created: 2012-01-06 19:11:20+00:00
State: open

How to reproduce:
-Player A aggroes a mob and continues to stay in the aggro field for the duration of the exploit.
-Player B aggroes the same mob and runs out of the aggro field.
-Player B can now run to the ends of the world with a mob which is still chasing him.

How to end the exploit:
-Player A goes out of the aggro field.
-Player B and Player A loses aggro on the mob.

What should happen instead:
Even if Player A is inside the mob's aggro field, once Player B is outside the aggro field, Player B should lose all threat on the mob, while Player A's threat should still stay intact.

Aggro field - radius till which the mob can go after the npc/player without resetting their aggro on the mob. It is not a field in which you have to step inside so that a hostile mob could aggro you.

Core revision: Trinity Core 93dbe07cd0fa+
Database revision: TDB 335.11.44
Addons: Anticheat1