daemitus/Deadbolt — Issue #39: [feature request] Don't eat action if permission not found.
Author: godsyn
Created: 2012-01-06 05:15:40+00:00
State: open

When attempting to open a door/trapdoor/whatever with a sign in hand, and the player has no permission to protect said item, and the player has a sign in hand, the msg_deny_block_perm fires and it eats the event (opening the door).

If the player has permission to open the door (eg: it isn't already protected) with the above situation, could we not eat the event, please?

Also, is it possible to remove the warning msg_deny_block_perm? Meaning they get no message. Is it as simple as making:
msg_deny_block_perm: "" (meaning display no message) ? I'd prefer my users to not even know that the function to protect doors/whatever I choose not to provide even exists.