mrdoob/three.js — Issue #1036: CanvasRenderTarget?
Author: Tobiasartz
Created: 2012-01-06 18:09:38+00:00
State: open

I depend heavily on the webglrendertarget to create textures for the objects in my scene.
Now I want to make a fallback to the CanvasRenderer when the users browser / gpu doesn't support WebGL.
In order to make this as easy as possible for me, a CanvasRenderTarget method would be really useful.

Ofcourse there are other (easy) ways to achieve something similar to WebGLRenderTarget but a build in function would be best IMHO.
Plus I think it makes making a fallback function more obvious for other users too.