moai/moai-dev — Issue #17: Look into better A* heuristic for grids with shaped tiles
Author: patrickmeehan
Created: 2012-01-06 01:45:08+00:00
State: open

The current A* implementation uses Euclidian distance as the default heuristic for hex, oblique and diamond shaped grids. We need to implement versions of the other heuristics (where applicable) and also see if there are better heuristics to use for hex grids.