moai/moai-dev — Issue #6: Re-implement optimized special case view culling for 2D
Author: patrickmeehan
Created: 2012-01-06 01:13:57+00:00
State: open

With the move to 3D we now use a view volume for culling, even when rendering 2D or mostly 2D scenes. This obviously is a lot less efficient. We should look into falling back on a simpler culling scheme using 2D rectangles in certain situations. This could be done automatically or as an extra setting on MOAILayer or MOAIPartition.