pioneerspacesim/pioneer — Issue #883: Abort hyperspace
Author: robn
Created: 2012-01-06 09:44:52+00:00
State: open
Labels: Feature request

@Brianetta in #879:

> Suggestion for the future: Allow the player to press a key (such as F7 again) to abort a jump whilst it's happening. Use the displayed percentage chance as the chance that your ship will end up at the destination. Otherwise, it doesn't go anywhere (whilst still having used up all the fuel). This would allow a desperate player to attempt to get somewhere more quickly. The more desperate, the earlier, and the greater the probability of failure.
>
> Contrast with a mis-jump - here, the hyperdrive is basically putting the ship in two places and altering the probability of it being at the other place. The drive powers down naturally when that probability hits 1 (or 100%).