coyotte508/pokemon-online — Issue #38: Preserialize/convert string in bytearrays on server where possible to save CPU
Author: coyotte508
Created: 2012-01-04 22:16:43+00:00
State: open

As now we convert strings to UTF-8 byte arrays when serializing, more CPU is used. It'd be a great idea if wherever possible, preserialized strings are used. For example PlayerInfo could have preserialized bundle() instead of creating a new one everytime.