mrdoob/three.js — Issue #1013: using Flickr images as textures in the WebGLRenderer
Author: Tobiasartz
Created: 2012-01-03 18:02:02+00:00
State: open

This might be an issue that has nothing to do with three.js, but...:

I've noticed that i can use Flickr images in the CanvasRenderer but not in the WebGLRenderer.
The WebGLRenderer throws a security error whereas the canvasrenderer accepts the images without any problem.
I'm assuming that it must be some Cross-domain thing but then why would it work in the canvasRenderer and not in the WebGL version? Are the security policies for CPU rendering versus GPU rendering different?

example image: http://farm8.staticflickr.com/7030/6625647929_d43c81a5dc_b.jpg

thanks for taking me out of my misery :)