TrinityCore/TrinityCore — Issue #4590: [ICC-Trash] Spirit Alarm / Deathbound Ward
Author: Amit86
Created: 2012-01-02 17:33:16+00:00
State: open

Problem:
While checking ICC entrance without even entering the second chamber (from Lights Hammer) Deathbound Ward is being activated.

Deathbound Ward Should be activated when a player steps on his trap according to wowwiki:

Deathbound Wards are large trash mobs that are triggered by stepping over hidden Spirit Alarms in The Lower Spire before Lord Marrowgar. There are four Spirit Alarms randomly placed within the two rooms leading up to Marrowgar's chamber. A Spirit Alarm in one room may activate a Deathbound Ward in the other room.

Also these taps should be disarmed by rouges(wowwiki):
Rogues can use Disarm Trap on the traps. Alternatively, warlocks can trigger the Spirit Alarms with Eye of Kilrogg so that alarms are not activated during other pulls. Surprisingly, Crashin' Thrashin' Racer Controller can also activate the Spirit Alarms. Single pulls of Deathbound Wards are recommended. If two or more are pulled accidentally, Deathbound Wards can be reset by running into the front Light's Hammer room.

http://www.wowwiki.com/Deathbound_Ward

Using tip ced3460
on a clean tdb with no addons