residual/residual — Issue #453: Crash opening door to Beaver dam
Author: Tea23
Created: 2012-01-02 00:37:35+00:00
State: open

After driving through the Petrified Forest and arriving at the menacing door to the beaver dam, Grim immediately crashes when I press U to try and open it. This occurs in daily builds 30th Dec and 31st, and in a self-compiled build.

I checked out git source from 23rd Dec, built and was able to open the door, so this is a recent regression.

Residual.log:
[2012-00-02 00:36:33] Residual 0.0.7git (Dec 30 2011 19:30:33)
[2012-00-02 00:36:33] zLib
[2012-00-02 00:36:33] --- Log opened.
[2012-00-02 00:36:37] WARNING: INFO: GL RED bits: 8!
[2012-00-02 00:36:37] WARNING: INFO: GL GREEN bits: 8!
[2012-00-02 00:36:37] WARNING: INFO: GL BLUE bits: 8!
[2012-00-02 00:36:37] WARNING: INFO: GL APLHA bits: 8!
[2012-00-02 00:36:37] WARNING: INFO: GL Z buffer depth bits: 24!
[2012-00-02 00:36:37] WARNING: INFO: GL Double Buffer: 1!
[2012-00-02 00:36:37] WARNING: INFO: GL Stencil buffer bits: 8!
[2012-00-02 00:36:37] WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
[2012-00-02 00:36:37] WARNING: Lua_V1::SetGamma, implement opcode, level: 1!
[2012-00-02 00:36:37] GrimEngine::savegameRestore() started.
[2012-00-02 00:36:37] WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
[2012-00-02 00:36:38] GrimEngine::savegameRestore() finished.
[2012-00-02 00:36:38] WARNING: Lua_V1::SetGamma, implement opcode, level: 1!
[2012-00-02 00:36:39] WARNING: Stub function: Lua_V1::WorldToScreen!
[2012-00-02 00:36:39] WARNING: Stub function: Lua_V1::WorldToScreen!
[2012-00-02 00:36:39] WARNING: Stub function: Lua_V1::WorldToScreen!
[2012-00-02 00:36:44] WARNING: Lua_V1::SetGamma, implement opcode, level: 1!
[2012-00-02 00:36:46] WARNING: Lua_V1::SetGamma, implement opcode, level: 1!
[2012-00-02 00:36:47] WARNING: SetActorFollowBoxes() not implemented!