AshKyd/GameBits — Issue #3: Objectify smoke class configuration
Author: AshKyd
Created: 2012-01-01 03:41:41+00:00
State: open

I made the smoke class out of arrays for some perceived speed benefit that I didn't justify with facts or reason. I then abandoned this approach in the explosion and laserbeam classes, so it's inconsistent.

Need to rejig it to use objects for configuration so it's not so hard to read.