clintbellanger/flare — Issue #262: Configurable Damage Types
Author: clintbellanger
Created: 2012-01-01 01:55:14+00:00
State: open
Labels: Feature

Allow engine-level configuration of damage types, and generic handling for those types.

Currently some fire/ice stuff is harcoded, instead allow arbitrary elements to be defined.

The same code should allow a game-maker to implement blunt/sharp weapon types, or poison/toxic/radiation damage, etc.