clintbellanger/flare — Issue #264: Large Enemy movement
Author: clintbellanger
Created: 2012-01-01 02:09:49+00:00
State: open
Labels: Feature

Add functionality to make Large enemies practical, e.g. enemies that require two-tile-wide corridors for movement.

Probably the best way to implement this is to add a collision radius to enemies. A two-tile-wide enemy in the current data might have a radius of 48, so they're unable to pass through a single-tile (64 units) space.