NTmatter/LLBoy — Issue #5: Handle modifiable code stored in RAM
Author: NTmatter
Created: 2011-12-31 18:36:27+00:00
State: open

@grantgalitz points out that games often execute code stored in RAM. This means code may be modified dynamically. It will be necessary to provide cache invalidation for memory >=0x8000. It may be easier to simply fall back to a basic interpreter loop when executing outside of the cartridge ROM