filoromz/roloex — Issue #4: Create and implement an Item class
Author: filoromz
Created: 2011-12-31 01:42:17+00:00
State: open

Since the aim of the game is to retrieve the Shield of Honour (which is ideally going to be an Item), we should created an Item class which will represent different items that can be collected and used in the game.

Ideas for Items:
* Consumables ( One-time items )
* Weapons
* Unique items (items that just stay in ur inventory but can't be used or anything)
* Re-usable items

Item will be abstract class
There will be two types of items, one-time items and re-usable items (these will also be abstract)
Then concrete classes will be extending from the two types of items