FeenixServerProject/Archangel_2.4.3_Bugtracker — Issue #51: [Instance][Shadow Labyrinth] Multiple issues
Author: Bwayzoe
Created: 2011-12-30 00:04:27+00:00
State: open
Labels: Script.Creatures, Script.Dungeons, Script.GameObjects

Dungeon was completed on Heroic difficulty.

1.) The door to the instance portal for [Shadow Labyrinth] (http://old.wowhead.com/zone=3789) closes twice as fast after using the key than it should.

2.) There is no visible instance portal while standing outside or in.

3.) The mobs in front of the dungeon portal do not fight each other, and instead stand around. They should be fighting with the healer in the back healing, and conversation going back and forth between them. After a cabal agent dies, another runs out from the instance portal to join the fight.

4.) The [Fel Overseer] (http://old.wowhead.com/npc=18796)s do not patrol, and therefore makes clearing Ambassador Hellmaw's room very difficult.

5.) [Cabal Ritualist] (http://old.wowhead.com/npc=18794)s do not stop casting and re-position after being out of LoS, and instead stand in their original position.

6.) The first boss [Ambassador Hellmaw] (http://old.wowhead.com/npc=18731) is not banished upon entering the dungeon, and should be unbanished once all the casters in the room are slain. Afterwards, he should patrol the room and back down the passage behind him until engaged.

7.) There are Invisible Targets in Ambassador Hellmaw's room, which are located on the top of the pillars inside the purple crystals. They can be engaged and killed, and have either the model of a human paladin or wisp. I have no idea what these are and why they are here. Pretty sure you shouldn't be able to engage them.

8.) The [Malicious Instructor] (http://old.wowhead.com/npc=18848)s do not patrol, making clearing Blackheart the Inciter's room difficult.

9.) The door behind Blackheart the Inciter is open, which should remain closed until his death.

10.) We were not able to test [Blackheart the Inciter] (http://old.wowhead.com/npc=18667) very well due to being repeatedly flagged by the anti-cheat detection system, mainly because of his [War Stomp] (http://old.wowhead.com/spell=33707) ability. Strangely enough, the "/reloadui" command would not allow us to move after use, and would flag us right back into immobility. Most importantly, though, is that he did not use his [Incite Chaos] (http://old.wowhead.com/spell=33676) at all.

11.) The [Tortured Skeleton] (http://old.wowhead.com/npc=18797)s move around as a collapsed corpse (graphical error), are difficult to target, and sometimes cannot interact with them.

12.) Trash located around Grandmaster Vorpil does not patrol.

13.) [Grandmaster Vorpil] (http://old.wowhead.com/npc=18732) is unbelievably easy right now, as he does not continuously spawn Void Portals and they are killable, the [Void Traveler] (http://old.wowhead.com/npc=19226)s do not explode or heal Vorpil when they encounter his hit box, the Void Portals do not despawn after his death, and Grandmaster Vorpil does not always channel Rain of Fire after summoning the players to him via [Draw Shadows] (http://old.wowhead.com/spell=33563).

14.) The door after Grandmaster Vorpil was already open, and the two orcs that are supposed to run through and get blasted by Murmur are just standing there. Issue with the scripting?

15.) The [Murmur] (http://old.wowhead.com/npc=18708) encounter works, except his hit box is twice the size of what it should be, he does not start at 50% health, he does not interact with the various NPC's in his room, and [Murmur's Touch] (http://old.wowhead.com/spell=38794) does not launch you into the air after expiring. Many of his abilities may also not be working, such as the slow effect of Sonic Boom. Needs further investigation.