mrdoob/three.js — Issue #975: Geometry instancing?
Author: timothypratley
Created: 2011-12-28 01:28:52+00:00
State: open

I am working on a scene which contains thousands of identical cuboids. What is my best approach; just build the scene normally or is there something special I can do to take advantage of instancing? The cuboids move around so the scene is not completely static.