CitizensDev/Citizens — Issue #540: Syncronized NPC speech
Author: thepackett
Created: 2011-12-27 08:48:15+00:00
State: open

The idea of this is simple. Adding a feature for npc's to "react" to what other npc's say. if npc 1 says "hamburger" then npc 2 listens for "hamburger" and is programmed to say "i want one" if it is within a certain radius of npc 1 in order to simulate npc interaction and conversation.