mxcl/homebrew — Issue #9284: POVray does not render mesh object well when compiled with llvm-gcc.
Author: youngtaekoh
Created: 2011-12-26 13:41:26+00:00
State: open

When POVray is compiled with default gcc compiler in OSX lion (in my case, 10.7.2 and XCode 4.2.1), it has a bug which does not render mesh object well when there are many triangles (~1024 or above) within the mesh. It renders only a small part of it.

When I compiled POVray with *--use-clang* option, the problem seems to be resolved.

Actually, this is not a bug of homebrew formula itself. However, I think changing compiler to clang or gcc (not llvm one) is required.