mrdoob/three.js — Issue #963: morphTargets & multiple models
Author: ge5
Created: 2011-12-24 18:46:25+00:00
State: open

I am trying to load multiples of one animated model using a for-loop. After tests with your included animated Horse.js model, as well as several of my Blender exports; I have the same poor results: the model (or camera?) is very jerky and the forms degraded. Is there a better way to do this? Thanks for looking at this code.

three.js webgl - morph targets - horse