IjonTichy/JKEMod — Issue #8: Fragment Launcher shrapnel falling explosion
Author: tehvappy50
Created: 2011-12-24 13:45:30+00:00
State: open

FragmentChunk and other actors similar to it, whenever it goes to their death state (starting with BAL1), it is still affected by gravity. Perhaps adding A_ChangeFlag("NOGRAVITY", 1) at the start of their death state should do the trick.