fabric-engine/JSSceneGraph — Issue #105: Convert the Image node to use a sliced node to store pixels
Author: phtaylor
Created: 2011-12-21 02:00:44+00:00
State: open

For per pixel operations to occur on the CPU, our image node must be converted to a sliced node + metadata node.

We currently have the option to load the pixels directly into the GPU, so that should stay the same. However, when keeping pixels in main memory, they should be in a sliced node.

metadata node for storing width, height etc...