TrinityCore/TrinityCore — Issue #4407: Putricide Orange Ooze should not despawn after explode ?
Author: zouzoul
Created: 2011-12-20 07:38:05+00:00
State: open

In Unit.cpp

There are lines for despawn orange ooze after the Gaseous Bloat proc.
It is Blizzlike ? Does orange ooze have to switch targets after the explosion or really despawn ?

if (Creature* creature = caster->ToCreature())
creature->DespawnOrUnsummon();