Beeblerox/HaxeFlixel — Issue #21: CollideIndex
Author: Wiering
Created: 2011-12-20 19:02:57+00:00
State: open

Are there any known issues with the CollideIndex CollideIndex parameter for FlxTileMap.loadMap? I can't get it to work properly. I have 32 tiles, of which the first 8 are non-solid. So I set CollideIndex to 8, and my object doesn't collide with any tile at all. If I set it to 1 it works (but it collides to the non-solid tiles too). My tiles are 32x32 pixels, it I use 16x16 pixel tiles it seems to work better.