sirikata/sirikata — Issue #459: Handle translations and changes in bounding box for animations
Author: ewencp
Created: 2011-12-15 02:51:35+00:00
State: open

Depends on 458. Once we can compute bounding boxes for individual animations, we need to try to handle changes in the location of the object and possibly changes in its bounding box (to adjust scale if it was not intended to shrink/grow). For example, for http://open3dhub.com/view/danielrh/maleWalkIdleSit.dae/0 we probably just want to undo the bind matrix to get the animated version centered on the same location as the bind pose.