Iotagames/Untitled — Issue #6: Enemy Movement
Author: lolwat999
Created: 2011-12-15 09:14:40+00:00
State: open

Enemies should be able to lock onto an opposing Entity (such as the Player), properly pathfind their way towards the player, and make decisions on what to do next if they're in the general radius of the locked on Entity, and the current status of the locked on Entity.