CitizensDev/Citizens — Issue #466: Guard Radius Conflicting With Waypoints
Author: Draccy
Created: 2011-12-14 02:55:08+00:00
State: open

This is really a repost of #460, but I wanted to give it some technical calrification and add proper labels.

Basically, guards can't have a radius and a path of waypoints at the same time or their motion breaks... a lot.
http://pastebin.com/hk7x93zE

Typically we end up with something like this:
http://bit.ly/s0B5hj <--- This guard normally has a path of waypoints. We introduced a radius and he popped into this position after killing his first zombie. He's stuck in one spot, 'twitching' between staring in a certain direction and moving his head to look at the player (lookat is toggled). Every twitch seems to be a full refresh, as his "talkwhenclose" dialog triggers again. He always stares at the same spot until a new mob comes along.