fabric-engine/JSSceneGraph — Issue #87: Bullet Raycast not working on GImpact Meshes. 
Author: phtaylor
Created: 2011-12-13 21:34:48+00:00
State: open

For my character animation demos, I want characters walking over terrain using raycasting.

I don't understand bullet well, but I wonder if GImpact is the right type of object to use. Does bullet have a 'collision mesh' type?

i.e. something that isn't simulated, but can affect simulations/receive raycasts.

Without this, my demos will always be walking over boxes.