clintbellanger/flare — Issue #217: Powers should share "hit" info
Author: pennomi
Created: 2011-12-11 00:18:13+00:00
State: open

Right now, powers like triple shot and freeze are more effective than previously thought because they hit once per spawned hazard rather than per power instance. This is very visible in freeze, where if it has hit once and the target moves onto another square with a freeze hazard, they will again take the damage.

This may be the desired behavior for powers like multishot (each arrow is calculated separately), but it kind of breaks how repeater powers (like freeze) work.

If possible, while in that area of code, there should be some sort of "hit cooldown" counter, so a repeater could, for instance, do damage over time by hitting an enemy once in every specified time period.