mrdoob/three.js — Issue #874: Cameras Target
Author: renegademaster88
Created: 2011-12-08 12:19:59+00:00
State: open

Hi there, my old camera was controlled with a Quaternion and a position, with useTarget set to false. Now we have the new PerspectiveCamera, how do i tell it that useTarget is false?
I have tried using updateProjectionMatrix() to update the camera via position and quaternion but it does nothing. Should i now use a Camera Control & attach my mesh to that instead?

thanx