CitizensDev/Citizens — Issue #447: Multiple Quests
Author: Craigdb
Created: 2011-12-08 01:54:22+00:00
State: open

I have finally got my head around most of the quest configuration. I am testing verify all works ok, but have run into a little issue...

It appears each player can only do 1 quest at a time. I had 2 extra quests set up, requiring the primary quest be active... the idea being these miniquests are just hints for the primary quest, and only work when you have activated the primary. They are to be 'optional' so adding them to the requirements field will force you to HAVE to perform these steps.
At present, when anyone who activates the primary quest then talks to one of the npc for the hint quests, they get a report 'you are already on a quest'. Any suggestions on what to do? Again, I want it so these miniquests are NOT required to finish the quest, but are there to help players in the right direction.
Also, I have looked over the citizens config for a quest limit and haven't seen one. I also tested with an Admin player, who has '*' permissions, so it isn't a setting in permission nodes either, from what I see.

Please, any help appreciated. Thanks.