kylc/seve — Issue #3: Make 3D Meshes from Graphs
Author: kylc
Created: 2011-12-07 08:34:53+00:00
State: open

We need to figure out how to make a 3D mesh from a graph representation. Bullet's soft-body implementation can take either triangles or tetrahedrons -- I think triangles would be the easiest. However, if we use triangles, the objects won't have any inherent volume. Perhaps this can be fixed by just setting some kind of rigidity parameter?

Or, should we not be using soft bodies at all? We could use just a bunch of anchors of some sort, but I would guess the performance would be pretty horrible. Or would it?