FeenixServerProject/Phoenix_1.12_Bugtracker — Issue #393: [AQ40] Viscidus and Ouro visual bugs
Author: Egregious
Created: 2011-12-05 23:29:09+00:00
State: open

As of last night, there were a number of visual bugs on fights such as Viscidus and Ouro.

On Viscidus' blobs, there was a pathing visual bug that showed a large number of the blobs remaining stationary upon spawning. The blobs would then intermittently reappear closer and closer to the boss as they progressed down their corresponding paths. This, of course, made it very difficult for melee DPS to keep up with them as they would suddenly go from being right next to the player to 15 yards away. Also, a new issue arose with the blobs where they would aggro to totems in their immediate vicinity and ignore their path to Viscidus.

On Ouro, there were two major problems. First was with the mounds during his Submerge phase. A great deal of them, usually all, would not appear on the screen for any of our members. This problem persisted until his emerge where the exact location of the mounds was completely unknown until the point that Ouro became targetable. Secondly, on our first attempt -before our eventual wipe- the Ouro Scarabs were not visible either. On the second and third attempts they were, however, the mounds were still largely absent.