phire/doom3.gpl — Issue #13: Game ran 
Author: kmakaron
Created: 2011-12-05 13:27:10+00:00
State: open

Hi, I managed to compile and run the game with your branch. Git hash build version doesn't generate automatically in scons, so I had to start gethash.sh myself. There are very little glitches with lights I suppose. For now the biggers issue is that keyboard in the game doesn't work. I can't move from my starting position. The menues are broken also. When selecting Option ->settings, menu system stops reacting on its state machine. The sound is also a little bit laggy. This is Linux 64-bit with r600g on E-350 APU. I will checkout this keyboard problem myself, and probably will try to merge pulse audio backend. Every other time the game is ran, it segfaults from the very beginning. It may be a driver issue, though. It detects 64Mb of video ram, and I have 384. If I try to setup video ram manually, it segfaults also. How do you trace these segfaults? It seems that the game catches them internally, so I can't debug them with gdb. Any help on that is appreciated, and thank you for the good work.