jlnr/gosu — Issue #107: Fullscreen doesn't scale draw operations
Author: jamer
Created: 2011-12-04 14:52:51+00:00
State: open

If you fullscreen a Gosu application (pass true for the third parameter to Gosu::Window), the window takes up the whole screen and reports to the application that it has a virtual resolution at the requested window size. However, it fails to scale draw operations from the virtual resolution to the physical.

I think Gosu used to do this, so this might be a regression introduced by a recent commit.

Version: 0.7.40
Port: X11