mrdoob/three.js — Issue #841: how to access the bones of a 3D model directly
Author: aznur
Created: 2011-12-04 19:09:51+00:00
State: open

Hello I would like to access the bones of a 3D model whether
Json collada or whatever
for example, to rotate

in collada instance there is nothing in the vector of the bone
I used the example SkinnedMesh
webgl_collada.html

But the bones actually exists then how to access these elements

for example rotate

the only thing I find resemblance to access to the bones

collada.skins [0]. skinController.skin.invBindMatrices [8].scale ( new THREE.Vector3(5,8,7) ));

thx for hlep