strattonbrazil/Sunshine — Issue #8: switch point lights to use cube maps
Author: strattonbrazil
Created: 2011-12-03 04:04:02+00:00
State: open
Labels: shadows

Although slower to build, cube maps provide better shadow quality than dual-paralloid shadow maps, which don't easily support many soft-shadow algorithms. Switch infrastructure of point lights to use cube maps.

* update shadow pass to render cube maps
* update point-light GLSL to use cube maps for shadowing