strattonbrazil/Sunshine — Issue #1: update render pass to output selection indices
Author: strattonbrazil
Created: 2011-12-03 03:43:50+00:00
State: open
Labels: core

Rendering assets should update the selection buffer that updates each pixel with the correct index that maps back to a specific asset.

In object mode, this can be set as a uniform value for meshes, lights, etc. In mesh-editing modes, this will need to be sent down as vertex attributes.