SHSProgramming2011-2012/R-base — Issue #44: Processing is a bottleneck
Author: Alloyed
Created: 2011-12-03 23:08:39+00:00
State: open

So, have tried a lot of things to optimize our processing code, I can't get it to run reliably fast on the computers at school. Part of this is the fact that vectors and OpenGL processing don't mix very well, so we don't get any hardware acceleration, at all. Slick2D has proper OpenGL and svg support, but ControlP5 is pretty closely tied to processing, so our gooey probably wouldn't survive the migration. I'll look into maybe rendering ControlP5 to a pixel array, then passing that to slick2D.
I'm in no hurry to get this done, so I'll just do it once we have a real game.