strattonbrazil/Sunshine — Issue #9: fix edge rendering of near-clipped geometry
Author: strattonbrazil
Created: 2011-12-03 04:05:44+00:00
State: open
Labels: user interface

The "Single-Pass Wireframe Rendering" algorithm used for drawing wires breaks if any points fall outside the projection frustum. The nvidia followup paper provides an update for fixing this.