GIGA-uwindsor/Spider-Fish.js — Issue #17: Level Editor Scrolling Active View
Author: Salbris
Created: 2011-12-02 01:53:26+00:00
State: open
Labels: Level Editor

Once the basis of the Active view is developed we must create an area of the screen used to show the progress of enemy spawn points on a scroll timeline.

When the active view is ticking, as in the play button was pressed, the spawn area should scroll in real-time. This scrolling should correspond to a line in the area which represents the current moment in time. Each spawn point of the stage is represented as a circle with the name of the enemy type below it. The circle's position is the spawn point's start time.

Note: I'll draft up a design sketch on the wiki.