instinct/GameFroot — Issue #190: inventory commands should provide dropdown of the objectclass's 'kinds'
Author: InstinctBrett
Created: 2011-12-02 02:18:10+00:00
State: open
Labels: RobotEditor

inventory commands accept string for 'kind' - probably should be a dropdown of options read from the objectclass placed in it.
** The options are coded to each objectclass when that robot object is designed: eg, keys are coded to have 7 kinds: blue, green, yellow, red, gold, silver, wild