instinct/GameFroot — Issue #188: sound and music commands should provide  dropdown of 'primed' sfx/music
Author: InstinctBrett
Created: 2011-12-02 02:11:32+00:00
State: open
Labels: RobotEditor

sound and music commands accept strings, should be a dropdown of 'primed' sfx/music from level editor.

@marsh0lion: can you make sure the level editor can pass the robot editor a list of 'primed' sfx/music from the level editor? This would be music and sound that the user has chosen to package into the level but isn't used directly?