mrdoob/three.js — Issue #831: Canvas and webgl renderer diferences
Author: Gazzell
Created: 2011-12-01 14:37:05+00:00
State: open

Hi All!
Im programming a basic air hockey game and I noticed some differences when switching from webGLRenderer to canvasRenderer. The first one is that the objects look wireframe on canvas renderer. I solved this setting the 'overdraw' property to true on all materials when using canvasRenderer.
Other issue is the z-ordering of the triangles in the scene. Canvas renderer doesnt seem to order triangles correctly.
The last one is about texture mapping. Textures on canvasRenderer look twisted.

Any idea of how could i solve this?

Here are 2 screenshots, one with webGL (Correct one) http://imageshack.us/photo/my-images/39/webglrenderer.jpg/
and the other one with canvasRenderer. http://imageshack.us/photo/my-images/714/canvasrenderer.jpg/

Thank you!!