blackberry-gaming/GamePlay — Issue #56: Font drawText should specify scale instead as unsigned int size
Author: seanpaultaylor
Created: 2011-12-01 22:56:36+00:00
State: open
Labels: Defect

Its much easier for user to scale text to what they want based on the size they want rather that the relative scale. The new unsigned int size replacement for float scale should not have any default specified. User should be required to specify this.
Also now that we can scale, we can scale you should change the code in Font.cpp which creates the texture to also generate mipmaps.
There are also several opportunities to optimize as well as refactor and re-use common code within drawText and measureText for left-to-right vs. right-to-left.