eltoraz/PUG — Issue #13: Minimize Bandwidth
Author: eltoraz
Created: 2011-11-30 00:32:39+00:00
State: open
Labels: android, server

Reduce bandwidth by minimizing the amount of data sent. We can get part of the way there by sending only unique IDs in JSON where possible. This will be especially relevant in the future with Teams and Leagues consisting of multiple people and games.

For example, when creating a game it isn't necessary to send the entire person object in JSON when the creator can be uniquely identified by the server generated UID.