koggdal/ocanvas — Issue #17: stop() doesn't stop animations on Sprite objects
Author: ricardobeat
Created: 2011-11-30 02:04:14+00:00
State: open

There seems to be a naming conflict here. On a `Sprite` the `stop()` function stops it's frame animation. But it can be animated via `animate()`, in which case `stop()` doesn't cut the animation short.