TheBuzzSaw/cyborus-game-engine — Issue #3: Actors need to remember what transformations have been applied
Author: cdaragorn
Created: 2011-11-29 16:00:11+00:00
State: open

Basically, we can't just modify their matrix directly, as we are currently doing, we need to put in an interface that allows them to remember what transformations have been applied to them. This is mostly so we can find out what their current rotation values are, but we should be recording all transformations that have been put on them.