Hrnchamd/MGE-XE — Issue #1: Distant land pop-in
Author: Hrnchamd
Created: 2011-11-28 23:33:38+00:00
State: open

Objects in the far statics band pop in and out as the camera rotates. This is due to the culling frustum being a standard frustum which is not rotationally-invariant.

Ideally the statics would fade in and out near the far statics clipping distance. The previous solution was to use coverage-to-alpha to fade in the objects. This causes necessarily ugly stipple below 4xMSAA and is incompatible with FXAA. Hopefully a better solution can be engineered.