BarracudaATA/BSPSource — Issue #1: Decompile certain entities
Author: Mikesdav
Created: 2011-11-27 11:28:50+00:00
State: open

I need this to not decompile l4d2 specific entities or just the static_prop and lights.

I'm trying to port over some l4d2 maps and the entities make source engine MP hammer crash.

I know that it is the entities because I tried it with all entities disabled and it worked.