mooege/mooege — Issue #369: DRLG Worlds, difficulty high
Author: Farmy
Created: 2011-11-27 16:02:23+00:00
State: open

We need creation of dynamically generated worlds.
All availbable information is (was) in the DRLG data for worlds, but it appears blizzard zeroed it out.
Nevertheless it may be useful to take a look at unpatched DRLG to get an idea what has to be considered
It had stuff for how many entrances/exits are placed, what StartingLocation to link the portals to
an probably more information on placing quest related data and events.
Also there was a list with available Tiles for each worlds and in which directions they are "open" in the sense of where could the player leave the tile (NW for tile is open in the north and the west)

- Extract data from most recent nonzeroed patch and put it into another storage (sane DB structure preferably xD)
- Based on that data, create a world that is both consistent and enter/leavable