mrdoob/three.js — Issue #798: Render-to-Texture (RTT) transparent background
Author: Tobiasartz
Created: 2011-11-26 19:16:13+00:00
State: open

Hi,

I've been struggling with this issue for a couple of days now.
I'm rendering a scene to a texture to use it on a plane.
I've used the example: http://mrdoob.github.com/three.js/examples/webgl_rtt.html

The problem is that when I leave out the background it is rendered as black.
So I have a black sphere with the 2 rings.
So it looks like the Scene's background is black.

Is there any way to make the rendered texture's background transparent?

Thanks in advance :)