noam-c/EDEn — Issue #3: Dialogue needs a blinking cursor to indicate finished dialogue.
Author: noam-c
Created: 2011-11-25 19:10:08+00:00
State: open
Labels: Tile Engine

In a typical RPG, a blinking cursor is used to signify the end of a piece of speech and prompt the player to press a button to read the next piece of dialogue. This should be added to the Dialogue Controller.