arcemu/arcemu — Issue #45: Warrior Quest: The Affray
Author: Phi92
Created: 2011-11-24 11:04:43+00:00
State: open

Quest is not solvable as BigWill is not spawned upon entering the battle area on fray island.
Which leads me to a bigger question/issue:
In your rep. there are lua and c++ scripts parallel, some instances are partially scripted lua, some c++.
The wiki doesn't explain things fully, are those Lua scripts all implemented by default or do you have to drop them in the script
folder manually? I am asking this because a quest like this could be easily scripted with lua (and from what I see the lua engine of Arc has a high potential, it is even possible to script many instance events in it)
I could even do some simple things if I have some spare time but I don't want to mess with lua scripts if you prefer to code it all in c++ src. I'm just not certain about the pros/and cons there obviously has to be a reason why some scripts are lua, some c++.
So I would be very thankful for some sort of explanation ;)