FatherOfTime/me.FatherTime.RiftCraft — Issue #1: [Question/Development] Any recent changes around the runnable?
Author: Scriblon
Created: 2011-11-21 20:10:11+00:00
State: open

I have seen your code and I know a way to implement the cancelation of a rift when a player has moved. The other part (cancel on damage) might prove more difficult, but most of the time players move when they take damage ;) .

Now cloning repository, and do some coding.