SHSProgramming2011-2012/R-base — Issue #19: Server should send this to client
Author: Alloyed
Created: 2011-11-18 18:00:17+00:00
State: open

I need, every frame, in order of priority:
a packet ID: either a timestamp or a frame number
the last timestamp received by the server
player states for all players
positions, impulses, and accelerations of as many bodies as possible

I will need to send:
the timestamp
last timestamp recieved
the player's state

This stuff should piggyback on the above packets, being resent until the client confirms that it has recieved a packet with it in it:
Chat messages
some way to call the methods in the Actor and Stage classes (I had to do this for the settings class, google Java Reflection)

We'll put things like map creation/ bots firing/ etc. in those classes.