robashton/HoverBattles — Issue #28: Organise the code files now we have a structure
Author: robashton
Created: 2011-11-18 08:43:26+00:00
State: open

Spent the past week on an architectural tidy up (Yeah, unusual in this project), but that means my messaging/eventing/commands are much tidier now and it's no longer crippling to think of adding new gameplay features.

Part of this means that there is much less division between client and server, I'm thinking I should make two drivers (client and server) and stick all the rest of the code in a shared folder and further subdivide into entity components, controllers, messengers etc. It'll make life much better.