AngryAnt/Behave-release — Issue #31: NRE on Behave debugger for 3.5b2
Author: ricardojmendez
Created: 2011-11-16 13:38:27+00:00
State: open

After upgrading to Behave for 3.5b2 and building a library, open a scene where you have agents and then the behave debugger. Select an agent from the top bar. Unity will spit out:

NullReferenceException: Object reference not set to an instance of an object
Behave.Editor.TreeEditor.GetComponentRect (Behave.Assets.Component component)
Behave.Editor.TreeEditor.GetTreeRect (Behave.Assets.Tree tree)
Behave.Editor.DebugWindow.GetTreeRect (Behave.Runtime.Tree tree, Single scale)
Behave.Editor.DebugWindow.OnGUI ()
BehaveDebugWindow.OnGUI () (at Assets/Behave/Editor/BehaveDebugWindow.cs:98)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)