mrdoob/three.js — Issue #759: Ray collision fails when origin inside a face 
Author: danielribeiro
Created: 2011-11-15 04:20:35+00:00
State: open

Hi,

When I cast a ray with origin point inside the face of a Mesh, it won't detect a collision. Quick example (a modified version of examples/canvas_interactive_cubes.html from 45): [https://gist.github.com/1366114]