FeenixServerProject/Phoenix_1.12_Bugtracker — Issue #286: Visual Bug when Gouging Blink
Author: terozen
Created: 2011-11-15 15:48:46+00:00
State: open

Currently, if a Rogue Gouges a Mage at the same time as the Mage casts Blink, both abilities will take effect (as intended), but the Mage will appear to not have moved at all. If any skills are performed on the Mage where he appears to stand, the client will provide an error message, because the Mage is actually 20 yards ahead. However, if melee abilities are performed where the Mage has Blinked to, error messages still appear because the client believes that the Mage didn't move at all. This persists until the Gouge effect has run out.

The problems we have here is that ...
1. the Rogue can not attack the Mage during the entire duration of Gouge
2. the Rogue can not keep up his stun lock, since Gouge must end before he can use any other ability on the Mage.

The only counter to this bug that I can think of is using a Grenade on the spot where the Rogue thinks the Mage blinked to, right when the Gouge effect ends. But I can't see why Rogues would have to get Engineering just to counter a bug.