heavyside/refractiveindex — Issue #2: timing is locked to framerate
Author: heavyside
Created: 2011-11-14 22:41:01+00:00
State: open

all timing - as it's using counters in the analysis class (i.e.: inside each if statement) - is locked to the framerate.

this doesn't seem right - perhaps we should have the animation on screen locked to actual time, and then the saving (for example) would increase based on increased frame rates - but all of the synthesis functions would just print to screen as before.

thoughts?