mrdoob/three.js — Issue #754: Color coded picking with the canvas renderer
Author: awest-swe
Created: 2011-11-13 23:30:09+00:00
State: open

I'm writing a color coded picking routine, using the canvas renderer. The scene is renderer twice, once for the screen and once for the picking using different colors for each object. How do I optimize the second pass to get "clean" colors in terms of shading/blending? The scene is built using the line object.