VirPong/human-pong — Issue #133: Test Case 3.2: Update player scores - Client 1 scores 1 point
Author: garrettdieckmann
Created: 2011-11-11 02:32:49+00:00
State: open
Labels: Server

3.2 Update player scores-Client1 scores 1 point
Version: 1.0
Description: This will test if any defects appear when a client scores a point. The game logic
should determine no collision, and the system should increment the point winner's score, and send
the updated score to each client.
Pre-conditions: System Operational, Client1 and Client2 logged in and participating in game
Post-conditions: Game continues
Scenario:
1. Client1 moves to hit the ball.
2. Game logic determines ball movement.
3. Client2 does not move.
4. Game logic determines no collision.
5. System should send updated score to both Client1 and Client2.
Expected Results: Client receives updated score re
ected as Client1 has 1 point, Client 2 has 0
points. Game should continue.
Pass/Fail: Fail
Comment: Due to the fact that the server does not send the updated score to the clients, boundary
and functionality testing was not conducted on the score keeping.