VirPong/human-pong — Issue #132: Test Case 3.1: Two players play a game, disregarding paddle logic
Author: garrettdieckmann
Created: 2011-11-11 02:31:23+00:00
State: open

3.1 Two players play a game, disregarding paddle logic
Version: 1.0
Description: Two PlayerClients play a Pong game.
Pre-conditions: System and Clients operational on the same network. Game has begun for two
playing clients (using PlayerClient or VisualClient).
Post-conditions: Game continues for both players.
Scenario:
1. System sends ball movement to both users.
2. System receives position data information from client.
3. System informs game logic of movement.
4. System sends position data to other client.
Expected Results: The game will continue to be playable between two users.
Pass/Fail: Fail
Comments: When a new PlayerClient or a SpectatorClient joins an existing game between two Play-
erClients, both paddles (Player1s paddle and Player2s paddle) will be moved to the default positions.