ChaosEMU/ChaosCore — Issue #57: grid update crashing world server
Author: Ussmaan
Created: 2011-11-11 00:30:12+00:00
State: open

!obj->GetGridRef().isValid()
./worldserver(_ZN3Map8AddToMapI8CreatureEEvPT_+0x16d) [0xa965cd]
./worldserver(_ZN9Transport17TeleportTransportEjfff+0x194) [0x8cb734]
./worldserver(_ZN9Transport6UpdateEj+0x16f) [0x8cb9ff]
./worldserver(_ZN10MapManager6UpdateEj+0x1ca) [0xa9709a]
./worldserver(_ZN5World6UpdateEj+0x27d) [0xba914d]
./worldserver(_ZN13WorldRunnable3runEv+0x1ca) [0x80406a]
./worldserver(_ZN9ACE_Based6Thread10ThreadTaskEPv+0xa) [0xd086aa]
/lib64/libpthread.so.0() [0x3d8aa077e1]
/lib64/libc.so.6(clone+0x6d) [0x3d8a2e18ed]