VirPong/human-pong — Issue #130: Test Case 2.5: A Client Connecting to a Full Game
Author: japele
Created: 2011-11-11 02:19:00+00:00
State: open
Labels: Server

2.5 A Client Connecting To A Full Game in Server Defect Document
Version:1.0
Description: A Client connects to system requesting a specfi c game session, System noti es Client
of full status of session and does not give Client access.
Pre-conditions: System and Clients operational on the same network, Game Session occupied by
two Clients. Using VisualClient.
Post-conditions: Client returns to game listing.
Scenario:
1. Client communicates to server which game it wants to play
2. System discovers game session is full.
3. System noti es Client of error and does not admit to game session.
Expected Results: Client has received error message.
Pass/Fail: Fail
Comments: This feature is not yet implemented