VirPong/human-pong — Issue #135: Test Case 3.4: Game Logic - Ball Logic Usability
Author: garrettdieckmann
Created: 2011-11-11 02:34:29+00:00
State: open
Labels: Server

Version: 1.0
Description: This will test if any defects appear in ball when client plays a game.
Pre-conditions: System Operational, Client1 and Client2 logged in and participating in game
Post-conditions: Game continues
Scenario:
1. Client1 moves to hit the ball.
2. Game logic determines collision when Client1's paddle comes in any contact with the ball.
3. Game logic determines ball movement.
4. Client2 moves to hit the ball.
5. Game logic determines collision when Client2's paddle comes in any contact with the ball.
6. Game logic determines ball movement.
Expected Results: Client nds ball movement to be logical and usable.
Pass/Fail: Pass
Comments: Client would like more diversity in initial ball movement, both in which direction the
ball is served as well as to which client the ball is served.