VirPong/human-pong — Issue #134: Test Case 3.3: Game Logic - Paddle Logic Usability
Author: garrettdieckmann
Created: 2011-11-11 02:33:34+00:00
State: open
Labels: Server

3.3 Game Logic - Paddle Logic Usability
Version:1.0
Description: This will test if any defects appear when a client is using the paddle to hit the ball.
Pre-conditions: System Operational, Client1 and Client2 logged in and participating in game
Post-conditions: Game continues
Scenario:
1. Client1 moves to hit the ball.
2. Game logic determines collision when Client1's paddle comes in any contact with the ball.
3. Game logic determines ball movement.
Expected Results: Client can hit ball with any part of their paddle.
Pass/Fail: Fail
Comments: Client would like to be able to hit the ball with the side of their paddle, not just the face.