VirPong/human-pong — Issue #136: Test Case 4.1: Between Client Latency
Author: garrettdieckmann
Created: 2011-11-11 02:35:21+00:00
State: open

4.1 Between Client Latency
Version: 1.0
Description: This will test if any defects appear in the latency between separate clients (both
players and spectators) logged into the same game.
Pre-conditions: System Operational, Client1 and Client2 logged in and participating in game,
Client3 (a spectator) is logged on watching.
Post-conditions: Game continues
Scenario:
1. Clients continually play and watch the game from di erent computers.
2. Clients notice the latency between the computers, both from the players' and spectators' com-
puters.
Expected Results: Client nds that the game is running simultaneously on every computer.
Pass/Fail: Pass