TrinityCore/TrinityCore — Issue #3885: Spell: Mind Sear damage isn't applied correctly
Author: Loginisalreadytaken
Created: 2011-11-09 06:21:24+00:00
State: open

This is complicated..

When targetting one enemy and four (few) others are in range of the effect, everything seems to work perfectly. However, the more enemies that are around the target, the less damage the spell does to them.

Let's say that a Mind Sear update does minimum 1510 damage and crits on 2265 with 5 stacks of Shadow Weaving buff (+10% damage). Now, an enemy with a health of 9000 should die in maximum 6 hits (6 * 1510 = 9060). This works for a group of few mobs, but the more they are, the more updates it takes to kill them. When 20 enemies are hits by the effect, it takes 9, 10, 11 (!) updates to kill them all, even though they all are in range on every update.

The only solid proof of this I got from attacking the undead that charge at you after killing Ramstein (Mindless Undead). The first update actually did about 1000 less damage than the second one for no reason whatsoever. Normally, I do 1800 non-crit per update. These guys got hit for 780! (nothing resisted according to the log)

You can test this by spawning 1, 10, 20 or more mobs in the exact same spot, target one of them and cast the spell (I suggest with 5 Shadow Weaving active to avoid the +2-10% extra damage) and see how many updates it takes to kill all except the target. The more they are, the more updates - and that just doesn't seem right.

Version: 3.3.5a (12340)
Core revision: Trinity Core 92d32ab7f51f+
Database revision: TDB 335.11.43