mrdoob/three.js — Issue #736: skeleton animation file format
Author: weitmLzu
Created: 2011-11-09 07:41:42+00:00
State: open

skeleton animation file format

I want to test the skeleton animation but I failed.

For the purpose,I have modified Three.js and make it support 4 bones for each vertex;meanwhile I
parse the mesh(.mesh) and skeleton(.skeleton) of OGRE(Object-Oriented Graphics Rendering Engine), now I can use the model from examples correctlly(for example buffalo.js),but when I
use the data transfered from OGRE,I failed. Maybe the question is the format of the data. The related code of OGRE(C++) is
void Bone::_getOffsetTransform(Matrix4& m) const

I want to know the meaning of pose(in SkinnedMesh.js). It seems that OGRE's implementation of skeleton animation is different from Three.js's.
In OGRE, the reverse Bind Pose Matrix is calculated each frame, but in three.js the skin is only processed once,why?