sgolodetz/game1666 — Issue #8: Implement road segment placement
Author: sgolodetz
Created: 2011-11-05 11:13:16+00:00
State: open

Once I've got general entity placement up and running (in the next week hopefully), this should involve something like:

* Adding a new RoadSegment class to mimic the existing Building class (noting that buildings have to be on flat terrain, but road segments don't)
* Adding a list of road segments to the City class, together with a method to add a new one
* Changing City.GetEntities() to also return the road segments
* Updating the CityViewer class to allow different types of entity to be placed, e.g. based on whether the user is holding down the B (building) or R (road segment) key