mrdoob/three.js — Issue #724: CanvasRenderer Fog
Author: sylarpowa
Created: 2011-11-04 13:37:58+00:00
State: open

Is there any plan to support fog while using the CanvasRenderer (so without GPU acceleration)?

I really need it so, if it isn't planned, could anybody point out some suggestions on which way to follow to implement it, please?

Thanks in advance,
Thomas,