residual/residual — Issue #414: GRIM: Grim, spanish full version, crash at begining of the game.
Author: Oppen
Created: 2011-11-04 16:26:54+00:00
State: open

With the last commit from, (minor matrix optimizations) I've got a lot of compile warnings (I'll paste them later in here) and the game crashes after finishing the last video with the following error (also, no character is displayed, instead I see the hallway of the DOD without Manny's office's door):

WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: Lua_V1::SetGamma, implement opcode, level: 1!
WARNING: !!!! Trying to call MakeSectorActive without a scene!
WARNING: !!!! Trying to call MakeSectorActive without a scene!
WARNING: !!!! Trying to call MakeSectorActive without a scene!
WARNING: !!!! Trying to call MakeSectorActive without a scene!
WARNING: !!!! Trying to call MakeSectorActive without a scene!
WARNING: SetActorFollowBoxes() not implemented!
WARNING: SetActorFollowBoxes() not implemented!
WARNING: Could not find bitmap ha_6_overhead.bm!
WARNING: Could not find bitmap ha_6_overhead.zbm!
WARNING: SetActorFollowBoxes() not implemented!
WARNING: SetActorFollowBoxes() not implemented!
WARNING: SetActorFollowBoxes() not implemented!
Trying to walk along vertical plane!

While reproducing, I get similar effect, but varying what happens to the character. Las time, I got Manny's chest at floor's height as "the character".

I've the console in spanish, so my translation of the warnings might not be precise; basically, most common one (repeated MANY times) tells the subindex of the matrix is above the limits of the matrix. Also, it says some string in debug.cpp is not a literal, and there are (again, in matrix.h or matrix.cpp) some x and y variables declared but not use.
I'll try to get my output in english and copy it here later.