encukou/test-0 — Issue #16: Pokémon Forme pages
Author: encukou
Created: 2011-11-03 18:26:03+00:00
State: open
Labels: assigned-to Eevee, feature, fixed-in Beta

**Reported by [Eevee](http://bugs.veekun.com/users/1) on 2009/04/15 23:56:43 +0000 · Migrated from [Redmine issue 4](http://bugs.veekun.com/issues/4)**

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Need to be able to switch between viewing different Formes of the same Pokémon.

**Addendum:** This issue has expanded to involve a refactoring of all the sprite display code, which is painfully necessary now that I may or may not want to show the sprite for a specific form.

Redmine metadata:
Updated on: 2010/04/13 19:25:57 +0000
Start date: 2009/04/15
Relations:
relates #5

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2009/04/15 23:56:55 +0000**

Tracker: Bug → Feature

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2009/05/03 01:47:19 +0000**

Assignee → Eevee
Target version: — → 2

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2009/06/07 04:14:40 +0000**

It would also be very nice to say HOW to switch Formes within the game.

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2009/06/07 04:38:46 +0000**

For reference, noting that ALL of these are sprite changes, we have:

Arceus: Same species, but lingering change. Type changes (but only due to ability). Changed by item.
Burmy: Same species, but lingering change. Type changes innately; changed by location of last battle.
Castform: Same species; only in battle. Type changes due to ability. Changed by weather.
Cherrim: Same species; only in battle? Type changes due to ability. Changed by weather.
Deoxys: Different species. Stats and moves change. Set by the game it’s currently in in Gen III, but can be changed in Gen IV by inspecting meteorites in Veilstone.
Shellos/Gastrodon: Different species. Only cosmetic change. Set permanently by the area it was caught in in Gen IV: east vs west.
Unown: Different species. Only cosmetic change. Set permanently at random on encounter.
Rotom: Different species. Stats change. Level-up moves stay the same, but each Forme has a special move it learns upon becoming that Forme and forgets when changing to something else. Normal Forme by default, but can be changed with the Secret Key.
Skymin: Different species. DIFFERENT CRY. Type, moves, and stats change. Can only be Skymin during the day by using Gracidea, and only on an Event Shaymin.
Wormadam: Permanent version of Burmy. Different species. Stats, type, and moves change. Set by the Burmy’s cloak when it evolves.

So… need to support all of these, describing the transitions. Different species also need to be given distinct Pokémon pages, AND support being entered in a lookup form so they can be used in comparer/move search/whatever. (how?)

I’m inclined to say that true alternate forms should be in the evolution table as multiple base stages, rather than listed at the top.

Alternate images can be just on the flavor page, as it is now.

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2009/08/12 19:04:09 +0000**

Status: OPEN → FIXED
: fixed
Difficulty: Normal

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2009/08/12 22:38:00 +0000**

Target version: 2 → 1

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2010/04/13 19:25:42 +0000**

Target version: 1 → Beta