mrdoob/three.js — Issue #721: updateMatrix before translating
Author: arcanin
Created: 2011-11-03 11:47:39+00:00
State: open

Hi,

Shouldn't be an updateMatrix() call here :
https://github.com/mrdoob/three.js/blob/dev/src/core/Object3D.js#L62

If I set rotation manually (without calling lookAt()), they are not validated in the following translate() call, until I call updateMatrix().

Thanks,