encukou/test-1 — Issue #40: Effect text cleanup
Author: encukou
Created: 2011-11-03 19:33:50+00:00
State: open
Labels: easy

**Reported by [Eevee](http://bugs.veekun.com/users/1) on 2010/09/05 15:48:08 +0000 · Migrated from [Redmine issue 353](http://bugs.veekun.com/issues/353)**

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- ~~Write a test to hit all the effect text and make sure the markdown is valid~~- no missing closing braces, and all the names of things should be good.-
- Change “major status effect” to “major status ailment”. Confusion, attraction, etc. are “minor status ailments”.
- ~~Change “level” to “stage”.~~
- Don’t use types as adjectives; prefer “steel-type move” to “steel move”.
- Remove the various synonyms that I figured I’d handwave later, e.g. “paralysis” and “paralyze” both being mechanic links. Pick one and make the others use the new different-title syntax I haven’t implemented yet.
- Thunder Wave checks type.
- Increase/decrease, raise/lower, heighten/reduce. These are sort of all over the place. Probably want to pick a pair, or at least make it consistent which we use where and why.
- Likewise, we’re still a bit inconsistent with “reduce 20%” vs “reduce to 80%” vs “reduce to 0.8×”.
- ~~Do we have a consistent name for the critical hit chance counter thing?~~
- Prefer “friendly Pokémon” and “opposing Pokémon”.
- “Leaves the field” vs “leaves battle”.

Maybe we should make a glossary, christ.

Others?

Redmine metadata:
Updated on: 2011/03/29 02:29:06 +0000
Start date: 2010/09/05

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2010/10/07 01:59:16 +0000**

Target version: 2010 Q3 ⇨ —

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2010/12/04 06:25:05 +0000**

Did a teeny bit of this in the midst of gen 5 stuff.