encukou/test-0 — Issue #53: Training mechanics
Author: encukou
Created: 2011-11-03 18:53:35+00:00
State: open
Labels: feature, prohibitive, prose, urgent

**Reported by [Eevee](http://bugs.veekun.com/users/1) on 2010/04/13 20:41:47 +0000 · Migrated from [Redmine issue 152](http://bugs.veekun.com/issues/152)**

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Feel free to collaborate on this on the wiki: [[TrainingMechanics]]

- Capturing Pokémon: capture rate/formula
- Experience: gained from a battle, needed for a level
- Levels and what they affect
- Happiness, what it does, how to boost (or drop) it
- Encountering wild Pokémon: encounter rates, terrain/methods/whatever, …?
- Abilities that work in the overworld
- HMs?

May need a better title. “Training” to me means “grab-bag of overworld stuff”, but it may not to anyone else.

Redmine metadata:
Updated on: 2010/08/15 17:33:04 +0000
Start date: 2010/04/13

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2010/08/15 17:33:04 +0000**

Target version: 2010 Q2 ⇨ —
Difficulty: Prohibitive