encukou/test-1 — Issue #46: Load Gen V move metadata
Author: encukou
Created: 2011-11-03 19:36:02+00:00
State: open
Labels: feature, moves

**Reported by [Eevee](http://bugs.veekun.com/users/1) on 2010/10/07 02:51:01 +0000 · Migrated from [Redmine issue 389](http://bugs.veekun.com/issues/389)**

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It looks very useful and generally more reliable than my own. Might make all the move categories entirely unnecessary.

Redmine metadata:
Updated on: 2011/09/14 10:46:06 +0000
Start date: 2010/10/07
Relations:
relates #388

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**Comment by [surskitty](http://bugs.veekun.com/users/18) from 2010/12/08 13:38:15 +0000**

Got everything except changelog and whatever bit 14 is! Well, that’s listed, but I don’t know what it **is** so the corresponding move flag type is something like ‘mystery’ ‘this does … something’.

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2011/03/06 08:07:04 +0000**

Okay, well, loaded the rest into a `move_meta` table.

Things this needs:

- Possibly link to move effects rather than moves. `ailment_chance` is still different per move, though, so we’d have to split it up.
- Ditch `effect_chance` in favor of `ailment_chance` and the other chances?
- Fix some of the names of enums; I think categories especially are a bit wonky.
- Delete “categories”. Update the move search and make the new meta stuff link to it.

Some discrepancies between meta and categories that are probably not worth worrying about:

* Acupressure isn’t flagged as raising any stats, because it picks one at random.

* Tailwind affects Speed, but isn’t a Speed increase.

* Foresight and friends reset evasion rather than altering it.

* Memento, Stockpile, Secret Power, and Defog are all just “unique effects” rather than being flagged as stat changers.

* Thrash and friends don’t have multi-hit/multi-turn data.

“Categories” that are now missing but I think are interesting enough to deserve a column:

* Type of damage calculation: damage formula, damage formula with variable power, fixed amount, etc

* Moves with a charge or recovery turn

There are also a few old “categories” that are cool, but not really enough to devote a ton of space to. Maybe good to tack onto `/dex/moves`, or a mechanics article, or somewhere:

* Meta-moves, like Counter or Mirror Move

* Weather moves? These are now a subset of field effects

* Healing moves; not all are included

* Auto-fainting moves

Assignee ⇨ Eevee
Target version: — ⇨ 2011 Q1
Done: 0% ⇨ 60%

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2011/04/11 04:36:11 +0000**

All the in-game stuff is live, but I still want to have a damage category and maybe a couple other manual things.

Done: 60% ⇨ 80%

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2011/04/28 04:44:46 +0000**

Done: 80% ⇨ 0%
Target version: 2011 Q1 ⇨ —
Assignee ⇨ —

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**Comment by [En-Cu-Kou](http://github.com/encukou) from 2011/09/14 10:46:06 +0000**

Also, what happened to the King’s Rock flag again? It just disappeared, right?