encukou/test-1 — Issue #53: The Terrain Problem
Author: encukou
Created: 2011-11-03 19:45:59+00:00
State: open
Labels: assigned-to magical, encounters, target-version 2011 Q1

**Reported by [Eevee](http://bugs.veekun.com/users/1) on 2011/01/28 04:57:27 +0000 · Migrated from [Redmine issue 536](http://bugs.veekun.com/issues/536)**

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See also \#129 and \#297.

Basically we want to have a notion of what kind of terrain each area has. This is boring and tedious and I don’t wanna do it right now, so I’m splitting it out of \#297.

1. Rename the “grass/cave” encounter-terrain into something less specific, like “walking on land”.
2. Create `location_terrain`, containing an encounter description for each of grass/cave/desert/building/forest/ice/augh, based roughly on the battle terrain types as exposed via Secret Power. Give `location_areas` a `location_terrain_id` pointing to whichever one it is, or a best guess (or `NULL`) if there are no wild Pokémon.
3. Rename `encounter_terrain` to something that doesn’t confuse with location terrain, like `encounter_methods`.

And then of course add support/icons to `spline-pokedex`.

Redmine metadata:
Updated on: 2011/06/27 19:22:02 +0000
Start date: 2011/01/28

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**Comment by [magical](http://bugs.veekun.com/users/11) from 2011/02/10 10:44:14 +0000**

Did we really need yet another Issue for this?

`:/`

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**Comment by [Eevee](http://bugs.veekun.com/users/1) from 2011/02/10 15:47:08 +0000**

Haha, I know, it’s gotten punted around a bit. But now we have a plan!

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**Comment by [Anonymous](http://bugs.veekun.com/users/5) from 2011/06/27 19:22:02 +0000**

(spam; elided)