adamtnash/Hooloovoo — Issue #9: Add Input Component
Author: adamtnash
Created: 2011-11-02 18:41:05+00:00
State: open
Labels: Feature

Add an Input component that translates user input into object events. It should be able to host any number of input-trigger mappings all of which will include:
-The trigger key
-The trigger name
-Whether it is a local (goes to object), or global (goes to game core) trigger.