mrdoob/three.js — Issue #716: WebGLRenderer & changing uniform values
Author: chandlerprall
Created: 2011-11-02 07:58:27+00:00
State: open

I'm not sure when `uniformsList` was added to `WebGLRenderer`, but is the change in functionality intentional? As of r45 it's not possible to update a uniform value via `material.uniforms.my_uniform.value`, instead you have to know the uniforms index and use `material.uniformsList[7][0].value`. It doesn't look like `material.uniforms` is ever touched after a material is initialized.