TrinityCore/TrinityCore — Issue #3802: .gobject move/turn does not update client
Author: MacWarrior
Created: 2011-11-02 18:18:32+00:00
State: open

http://code.google.com/p/trinitycore/issues/detail?id=447
http://code.google.com/p/trinitycore/issues/detail?id=853

What steps will reproduce the problem?
1. Spawn an object using .gobject add
2. Try turning the object with .gobject turn objectsguid
3. Try moving the object with .gobject move objectguid

What is the expected output? What do you see instead?
While the object does get updated on the database side, I expect to see the
object update itself when you move/turn it, however I get the notification
that the object was moved or turned, and the object disappears but then
reappears where it was originally spawned. I would have to teleport to a
completely different map and recall myself to see the updates client side.