Snarl/Mapping — Issue #3: Viewport-based object loading
Author: gausie
Created: 2011-11-02 23:51:28+00:00
State: open

This code is incredibly rough and ready. I wrote it in about 4 hours and it was fit to purpose at the time of writing. When we started actually giving it data it got very slow. When you read the code, you'll see why. It loads all the zones and exits in existence irrelevant of your viewport.

It needs to unload and forget anything you're not looking at. This is well trodden ground for some but I'm a derpy undergrad.