chraft/c-raft — Issue #130: World: Implement WorldManager.GetEffectiveLight
Author: spazzarama
Created: 2011-11-01 13:15:14+00:00
State: open
Labels: Feature, High Priority

This method needs to use a time adjusted skylight vs block light, and to take into consideration stairs and so on.

See WorldManager.GetEffectiveLight for info