mrdoob/three.js — Issue #701: Un-merge geometry
Author: arcanin
Created: 2011-10-29 15:22:20+00:00
State: open

Hi,

Is there a way to unmerge a mesh from a geometry ? I've made a little hack (storing an internal array which contains some informations about the geometry arrays states before merging), it should work (untested) but it's not very clean.

Do you plan this feature ? I would like to use it for a voxel engine, and it would be very convenient.

Additionnaly, why does merging multiple objects in a same object greatly increase the fps ? Is there only one call the render functions, this way ?

Thanks,