mooege/mooege — Issue #247: Collision
Author: Farmy
Created: 2011-10-28 16:19:36+00:00
State: open

When a player moves, check collision with all revealed actors (or actors in proximity if we choose not to reveal actors to clients that it does not need)

Actors that collide with a player should have their OnPlayerCollide method called where they can implement collision dependant stuff eg. Gold pickup, Orb Pickup, Triggered events (plays conversation, checkpoint, etc)