mrdoob/three.js — Issue #696: WebGLRenderer + MeshLambertMaterial ignoring color
Author: mrdoob
Created: 2011-10-28 16:49:12+00:00
State: open

The WebGLRenderer that is now in the `dev` branch seems to be ignoring the color property of the MeshLambertMaterial.

Example:
http://jsfiddle.net/mdKx9/

However, by adding a light into the scene the color then gets used.